Frost Mage

$34
Publisher SDKwarrior
File size 430.23MB
Number of files 84
Latest version 1
Latest release date 2021-03-01 01:50:17
First release date 2021-02-23 12:04:12
Supported Unity versions 2018.4.2 or higher
Hello, made a magic ice mage, I hope you like it. Enjoy watching everyone!

Frost Mage - Game Ready Low-poly 3D model

Technical Detailsv Full model - Verts: 55736, Faces: 50266, Tris: 96536.
Magic staff - ( Verts: 10441, Faces: 10636, Tris: 20504 ).
Hair ( Verts: 5850, Faces: 3640, Tris: 7280 ).
Shoulder hair - ( Verts: 4740, Faces: 2528, Tris: 5056 ).
As for the morphs, to open the mouth and blink the eyes, you need to move two full bodies at the same time, since the base grids are separate. Or move the bones as you like. What about the neck, rotate and rotate you need to use the Neck_01 bone and for the head Head 1.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.

Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config).

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