Publisher | exoa |
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File size | 161.22kB |
Number of files | 24 |
Latest version | 1 |
Latest release date | 2023-10-04 12:21:28 |
First release date | 2022-09-21 05:08:13 |
Supported Unity versions | 2018.4.2 or higher |
Move your object (or any value) without being affected by framerate, using mathematic curves and functions! This plugin has all the basics you need to start building framerate independent gameplays!
- CharacterController: Shows how to use the Move class to apply continuous movement, gravity, acceleration or deceleration to an object without using physics and without depending on the game frame rate.
- CurveTypes: Shows the difference between the mathematical curves you can use: linear, logarithmic, parabolic or hyperbolic. You can play with the parameters to see how the movements are affecting the objects in order to produce an acceleration, deceleration or continuous move.
- LinearAcceleration_And_Momentum: This demo shows how to use the Acceleration class to calculate a linear acceleration using multiple samples, and then calculate a momentum move from it.
- Springs: This demo shows how to use the Spring class to animate variables with infinite springs.
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