Foliage Renderer

$41 $82
ENDS SOON ! -50%
Publisher Jason Booth
File size 72.64MB
Number of files 151
Latest version 1.3.0
Latest release date 2024-08-22 02:42:39
First release date 2024-02-19 01:20:18
Supported Unity versions 2018.4.2 or higher

The Foliage Renderer replaces Unity Terrain's Tree and Detail rendering with a faster, indirect rendering path.


Features:

- GPU based rendering, freeing up significant CPU time

- Cell based Streaming and Culling of terrain details

- GPU based Frustum Culling

- GPU based HI-Z Occlusion Culling in BiRP and URP

- Supports up to 4 LODs per object with LOD Crossfade Support

- Supports LODs on Unity Terrain Details

- Support for Single Pass Stereo Rendering

- Ability to pass Height, Normal, and Albedo of terrain, as well as user defined per-terrain data to vegetation shaders.

- Custom shaders and shader code to allow conforming objects to the terrain

- Custom shaders and shader code to allow tinting objects with the terrain's albedo

- Can overload visible distance and shadow distance per object

- Can overload max LOD usage for faster shadow rendering

- Compressed data structures for faster processing and reduced memory usage

- Works with The Vegetation Engine shaders

- Includes it's own shader and stackables for Better Shaders, which supports albedo tint, conforming to the terrain, wind animation, and instancing support.

- Shader graph node for adding indirect instancing support to existing shaders

- Shader patcher to modify external shaders

- One menu item selection to convert existing terrains to Foliage Renderer

- All source code included


Documentation


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