Flicker | Light Flicker Framework

$4
Publisher Golem Kin Games
File size 1.96MB
Number of files 13
Latest version 1
Latest release date 2024-09-25 04:23:14
First release date 2024-09-25 04:23:14
Supported Unity versions 2018.4.2 or higher

The Flicker Tool is a highly customizable Unity asset designed to bring life to your lighting with dynamic flickering effects. Whether you're working on a spooky atmosphere or creating pulsating lights for a sci-fi environment, the Flicker Tool provides everything you need.

Key features include customizable intensity, flicker speed, and color gradients that work with multiple light types such as Point, Spot, and Directional Lights. Easily adjust the Range and Spot Angle for Spotlights and Point Lights, or create emission-based flickers by assigning a material’s MeshRenderer.

This tool also offers various flicker modes like continuous loops, single flicker events, or smooth pulsing effects. You can trigger flickering manually or have it start automatically when the scene loads.

Built for flexibility, the Flicker Tool supports URP and HDRP and can be seamlessly integrated into any project with minimal setup.


Features:

  • Flicker Modes: Loop, One-Time, Pulse
  • Trigger Modes: Automatic on start or manual triggers
  • Light-Specific Settings: Range and Spot Angle control for Point and Spot lights
  • Affect Type: Light intensity, emission, or both
  • Customizable Flicker Curve: Full control over the flicker pattern with an animation curve
  • Supports Emission Flickering: Easily apply flicker effects to material emission
  • Customizable Color Gradient: Control light color during the flicker
  • Start Delay: Add a delay before flickering begins
  • Compatible with URP and HDRP

Ideal for:

  • Horror environments with flickering lights
  • Sci-fi or industrial lighting setups
  • Dynamic lighting for gameplay elements
  • Emission flickering for materials like glowing objects

Compatibility:
Supports URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline).

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