Publisher | IL.ranch |
---|---|
File size | 1.60GB |
Number of files | 74 |
Latest version | 1 |
Latest release date | 2025-05-12 09:36:14 |
First release date | 2025-05-12 09:36:14 |
Supported Unity versions | 2018.4.2 or higher |
















HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone, multi normal, subsurface deep etc.
INSTALL skin shader STEP BY STEP
Specifications (Maps):
- BaseMap0 - (sRGB) primary color texture (primary face color style);
- BaseMap1 - (sRGB) cold-freeze like texture, adds color variations cold temperature-like;
- BaseMap1Top - (sRGB) light-dark skin layer A;
- BaseMap_Vars - (sRGB) light-dark skin layer B;
- AdditMap - (non sRGB):
- red channel - subsurface deep;
- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;
- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);
- AdditMap2 - (non sRGB):
- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);
- green channel - tone of skin (see demo enum 'FaceTone');
- blue channel - n/a;
- NormalMapDefaultA - (normal) - normal map used for calm face;
- NormalMapMorph - (normal) - normal map used for emotions;
- NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;
- MapGoosSpec - (non sRGB):
- red channel - specular for 'NormalMapGoos' map;
- green channel - n/a;
- blue channel - n/a;
- DetailMap0 - (normal) - detailed skin params 2 - skin pores A;
- DetailMap1 - (normal) - detailed skin params 3 - skin pores B;
- SmoothMap0 - (non sRGB):
- red channel - global specular level;
- green channel - ambient occlusion;
- blue channel - specular mask A (switch lips speculars for example - see demo);
- alpha channel - specular mask B (switch lips speculars for example - see demo).
Specifications (Params):
- most of correspond from texture maps (above);
- IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;
- IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.
HDRP.