FastSky - Procedural Sky and Clouds URP

$19
Publisher GapperGames Studios
File size 145.36kB
Number of files 15
Latest version 2
Latest release date 2022-03-15 05:46:15
First release date 2022-01-13 09:27:12
Supported Unity versions 2018.4.2 or higher

Need simple, clean sky and clouds for your game? FastSky has you sorted. It works on any platform, including mobile and VR.


Features:

An all-in-one sky and clouds shader that allows for creation of dynamic skies in any style!!!


==--------------------= Material Parameters =--------------------==


=- Sun -=


Sun Size: Self explanatory.

Sun Intensity: Self explanatory.


=- Sky -=


DayColour: Colour of the sky during the day.

Saturation: How intense the colours of the sky are - higher values are great for a stylised look.

Wavelengths: The wavelengths of the Red, Green and Blue channels of light that are scattered through the atmosphere.

DensityPower: Controls the density falloff - a.k.a the height of the horizon.

DayScatterStrength: How much light is scattered during the day.

EveningScatterStrength: How much light is scattered during the evening.

DayBrightness: How bright the sky is during the day.

EveningBrightness: How bright the sky is during the evening.

EveningThreshold: How soon the sky transitions to evening.


=- Stars -=


StarColour: Self Explanatory.

StarBrightness: Self Explanatory.

StarSize: Self Explanatory.

StarScale: The tiling of the Stars texture.

StarSpeed: How fast the stars move.

StarThreshold: How early the stars appear.


=- Clouds -=


CloudColour: Self Explanatory.

CloudBrightness: Self Explanatory.

CloudAnisotropy: Controls how much light gets scattered through the clouds.

CloudDensity: Controls how dense the clouds are.

CloudHeight: How high up the clouds stop.

CloudThickness: How much sky the clouds cover.

CloudSoftness: Controls how soft the clouds are.

CloudSpeed: How fast the clouds move.

CloudTwirl: How wispy/stretched the clouds are.

CloudScale: The tiling of the clouds texture.

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