Publisher | GapperGames Studios |
---|---|
File size | 145.36kB |
Number of files | 15 |
Latest version | 2 |
Latest release date | 2022-03-15 05:46:15 |
First release date | 2022-01-13 09:27:12 |
Supported Unity versions | 2018.4.2 or higher |
Need simple, clean sky and clouds for your game? FastSky has you sorted. It works on any platform, including mobile and VR.
Features:
An all-in-one sky and clouds shader that allows for creation of dynamic skies in any style!!!
==--------------------= Material Parameters =--------------------==
=- Sun -=
Sun Size: Self explanatory.
Sun Intensity: Self explanatory.
=- Sky -=
DayColour: Colour of the sky during the day.
Saturation: How intense the colours of the sky are - higher values are great for a stylised look.
Wavelengths: The wavelengths of the Red, Green and Blue channels of light that are scattered through the atmosphere.
DensityPower: Controls the density falloff - a.k.a the height of the horizon.
DayScatterStrength: How much light is scattered during the day.
EveningScatterStrength: How much light is scattered during the evening.
DayBrightness: How bright the sky is during the day.
EveningBrightness: How bright the sky is during the evening.
EveningThreshold: How soon the sky transitions to evening.
=- Stars -=
StarColour: Self Explanatory.
StarBrightness: Self Explanatory.
StarSize: Self Explanatory.
StarScale: The tiling of the Stars texture.
StarSpeed: How fast the stars move.
StarThreshold: How early the stars appear.
=- Clouds -=
CloudColour: Self Explanatory.
CloudBrightness: Self Explanatory.
CloudAnisotropy: Controls how much light gets scattered through the clouds.
CloudDensity: Controls how dense the clouds are.
CloudHeight: How high up the clouds stop.
CloudThickness: How much sky the clouds cover.
CloudSoftness: Controls how soft the clouds are.
CloudSpeed: How fast the clouds move.
CloudTwirl: How wispy/stretched the clouds are.
CloudScale: The tiling of the clouds texture.