Fast Line Renderer for Unity - GPU Line and Particle System
$19
Publisher | Digital Ruby (Jeff Johnson) |
---|---|
File size | 531.02kB |
Number of files | 43 |
Latest version | 1.4.2 |
Latest release date | 2021-12-20 12:53:16 |
First release date | 2016-01-27 10:38:23 |
Supported Unity versions | 2018.4.2 or higher |
View my other plugins | Mailing List |
Code Documentation |
Unity Forums
Fast Line Renderer works great on Windows, MAC, Linux, Android and iOS.
Created by jjxtra, author of Procedural Lightning, Fast Line Renderer for Unity is a powerful, yet easy to use GPU based line renderer and particle system for Unity. CPU AND GPU performance is more than 10x what you will get from the Unity Line Renderer. Full C# source code and shader code is provided!
Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.
Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.
Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible - all run on the GPU!
Line joins include round, adjust position, attach or none. Easily create continuous or individual line segments - all without having to create additional meshes or objects. Easily clone fast line renderers by simply getting and setting the mesh from another fast line renderer.
Download now and feel the power.
I'm Jeff Johnson and I made Fast Line Renderer just for you. Please send me feedback at [email protected]. Thank you.
Fast Line Renderer works great on Windows, MAC, Linux, Android and iOS.
Created by jjxtra, author of Procedural Lightning, Fast Line Renderer for Unity is a powerful, yet easy to use GPU based line renderer and particle system for Unity. CPU AND GPU performance is more than 10x what you will get from the Unity Line Renderer. Full C# source code and shader code is provided!
Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.
Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.
Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible - all run on the GPU!
Line joins include round, adjust position, attach or none. Easily create continuous or individual line segments - all without having to create additional meshes or objects. Easily clone fast line renderers by simply getting and setting the mesh from another fast line renderer.
Download now and feel the power.
I'm Jeff Johnson and I made Fast Line Renderer just for you. Please send me feedback at [email protected]. Thank you.
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