Farming Simulator URP

$76
Publisher SomeOneWhoCares
File size 54.79MB
Number of files 653
Latest version 1.1.1
Latest release date 2021-11-17 03:44:25
First release date 2021-09-29 01:24:12
Supported Unity versions 2018.4.2 or higher

New! Animals



The player creates your own village, where he is engaged in modern gardening.

Build infrastructure, lay roads, buy transport and equipment for the development of the village.

The project was created on URP and is focused on Android.



Rendering

URP



Supported Platforms

PC, Android, XBOX, PS



Asset contains

1. Menu

* resource menu

* menu for building buildings

* menu for building characters

* building upgrade menu

* ability to add your own buildings and transport to the menu

* building removal tool


2. Buildings

* save system

* road construction system

* the possibility of upgrading buildings

* building construction animation

* large start map

* customizability of building duration

* forest and decor objects

* the forest is cut down during the construction of buildings


3. Transport

* AI transport for land cultivation

* customizable characteristics

* attach farming implements to transport


4. Land for planting

* plowed

* sown

* watered

* harvest


5. Control system

* camera control - rotate, zoom, move


6. Other

* 155 objects

* toon shader

* particles

* all objects are made through prefabs, which will make them easy to upgrade ones



3D models(120 objects total):

Buildings:

fence allows you to build any shape

hangars 2 levels

house 2 levels

canope 2 levels

barn

mill

fuel place

platform base 1x1, 1x2, 2x2

plowed\sprouts ground blocks

palette

animal house x2

mill 2 level


Technics (10 kind):

tractor

harvester

special harvesters

sprayer

canal digger

weeder

loader

berry harvester

cabbage harvester

carrote harvester

grape harvester


Processing and harvesting devices (8 model):

plow

harrow

cutter

ground crasher

seeder

3 kind of trailer (tank, for balk cargo, universal)


Grown crops (11 kind):

wheat

rice

water melon

cabbage

carrote

cherry

apple

grape

corn

pumpkin

cane


Plants (20 models, 6 kind):

spruces

bushes

spreading trees (for shadows)

forest belt trees

clumb plants

small trees


Environment:

17 stone\rock models

props (7 objects) - barrels, beams, bench, sheaf, bags

boxes for seedlings of each plant species

modules for building any shape of the road


Animals:

pig, hen, goat, cow


Other:

feeders x3


Objects are painted with vertex color.

UVs done non-overlapping method with mixed scale for different model parts (bottom for example).

To bake objects in batches(they are highlighted in groups in the scene), they are divided into 4-6 UDIM.

Many plants have one-sided geometry on the leaves, which is highlighted by an ID map.

In other objects, the ID map set the splitting of the model into colors, which greatly simplifies changing the painting.

Most of the lowpoly style models.

Most objects have 1k ao mesh map.

Large obgects have 2k.

Polygon count is 40-6600 tris (from simple props to the building of the second level hangar).

Stand, walk, eat, turn (right\left) animal animations.



3189 lines of code were written for the asset. Hundreds of hours of time.

It would cost thousands of dollars to fully develop such a product.

To work with the asset, you need to know C # programming.



All parameters of buildings and transport are adjustable: price, construction time, speed, etc.



Load

Shadows

300k tris - 500 batches

No shadows

100k tris - 200 batches

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