Publisher | Helix Studio |
---|---|
File size | 60.38MB |
Number of files | 92 |
Latest version | 1 |
Latest release date | 2018-05-25 08:28:22 |
First release date | 2018-05-25 08:28:22 |
Supported Unity versions | 2018.4.2 or higher |
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[ABOUT]
This pack includes 22 game model prefabs.
There are 5 patterns in 3 color variants for a round shield. There is also a clear wooden shield (without any color or pattern) which you can use to add your own colors or patterns (more information in manual.txt).
And there are a 3 hammer models, demonic shield, halberd and arabian sword in the pack as well.
Each prefab contains 2 levels of details.
[TEXTURES AND MATERIALS]
To optimize the performance each material is used in two patterns at the same time. That’s also true for LOD0 and LOD1 materials.
A standard metallic shader is used for all the prefabs.
N.B.! To optimize the performance the resolution of all the LOD1-texture maps is reduced using Unity settings. But you should remember that the original maps are saved in bigger resolution and you can change their settings when needed.
[TECHNICAL ANNOTATION]
prefabs: 22
polycount:
Round Shield-LOD0 has 928 tris
Round Shield-LOD1 has 456 tris
Demonic Shield-LOD0 has 3150 tris
Demonic Shield-LOD1 has 1690 tris
Arabian Sword-LOD0 has 1132 tris
Arabian Sword-LOD1 has 630 tris
Halberd-LOD0 has 1286 tris
Halberd-LOD1 has 627 tris
Hammer01-LOD0 has 408 tris
Hammer01-LOD1 has 274 tris
Hammer02-LOD0 has 938 tris
Hammer02-LOD1 has 454 tris
Hammer03-LOD0 has 1460 tris
Hammer03-LOD1 has 645 tris
LOD: yes, 2 levels
collider: none
Suggestions, comments, feedback are highly appreciated! Contact info:
[email protected]
[ABOUT]
This pack includes 22 game model prefabs.
There are 5 patterns in 3 color variants for a round shield. There is also a clear wooden shield (without any color or pattern) which you can use to add your own colors or patterns (more information in manual.txt).
And there are a 3 hammer models, demonic shield, halberd and arabian sword in the pack as well.
Each prefab contains 2 levels of details.
[TEXTURES AND MATERIALS]
To optimize the performance each material is used in two patterns at the same time. That’s also true for LOD0 and LOD1 materials.
A standard metallic shader is used for all the prefabs.
N.B.! To optimize the performance the resolution of all the LOD1-texture maps is reduced using Unity settings. But you should remember that the original maps are saved in bigger resolution and you can change their settings when needed.
[TECHNICAL ANNOTATION]
prefabs: 22
polycount:
Round Shield-LOD0 has 928 tris
Round Shield-LOD1 has 456 tris
Demonic Shield-LOD0 has 3150 tris
Demonic Shield-LOD1 has 1690 tris
Arabian Sword-LOD0 has 1132 tris
Arabian Sword-LOD1 has 630 tris
Halberd-LOD0 has 1286 tris
Halberd-LOD1 has 627 tris
Hammer01-LOD0 has 408 tris
Hammer01-LOD1 has 274 tris
Hammer02-LOD0 has 938 tris
Hammer02-LOD1 has 454 tris
Hammer03-LOD0 has 1460 tris
Hammer03-LOD1 has 645 tris
LOD: yes, 2 levels
collider: none
Suggestions, comments, feedback are highly appreciated! Contact info:
[email protected]
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