Publisher | Interactive Arts |
---|---|
File size | 72.37MB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2018-03-28 10:09:19 |
First release date | 2018-03-28 10:09:19 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This package contains a set of 5 shaders for PBR based shaders made specifically for Fabric and Cloth materials and are designed for mobile game and application development.
Surface Dirt and Color Desaturation function have been introduced, where users can choose targeted desaturation color for the dirt pattern while maintain the full customization for Roughness and Normal bias on the dirt pattern. Furthermore, tiling and offsets of the surface dirt can be adjusted individually. In addition, a Secondary Normal is introduced to enhance small details, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 4
Numbers of Sample Materials: 4
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 8
Surface Dirt | Dirt Color Desaturation | Secondary Normal | Independent Tiling and Offset
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque