Publisher | Gargore |
---|---|
File size | 527.91kB |
Number of files | 47 |
Latest version | 0 |
Latest release date | 2014-03-05 09:34:43 |
First release date | 2014-03-05 09:34:43 |
Supported Unity versions | 2018.4.2 or higher |
Now at only $5 launch offer!
Extensible Input Manager features a complete customizable Input Manager that enable you to develop or use third party device interfaces to extend Unity Input standard object interface and includes every single part you need for the input management on your project.
Video | Demo 1 | Demo 2 | Web | Contact
This package includes:
- full source code.
- optimized library for extend standard Input object without changing your input code.
- more than 5 prebuilt virtual device inteface, including mixers and filters, including:
- joystick axes and buttons integration.
- mouse and keyboard axes and buttons.
- mouse controlled virtual joysticks.
- input manager editor table that allows you to define inputs like the unity's, without coding at all.
- also includes a runtime menu component, completely customizable with styles (uses standard unity components).
- complete integration with the standard unity input class.
- you can write your own virtual device interfaces: now you can embed your hardware device in the standard unity input axis/button system.
- soon Unity 3.5 compatibility.
Extensible Input Manager features a complete customizable Input Manager that enable you to develop or use third party device interfaces to extend Unity Input standard object interface and includes every single part you need for the input management on your project.
Video | Demo 1 | Demo 2 | Web | Contact
This package includes:
- full source code.
- optimized library for extend standard Input object without changing your input code.
- more than 5 prebuilt virtual device inteface, including mixers and filters, including:
- joystick axes and buttons integration.
- mouse and keyboard axes and buttons.
- mouse controlled virtual joysticks.
- input manager editor table that allows you to define inputs like the unity's, without coding at all.
- also includes a runtime menu component, completely customizable with styles (uses standard unity components).
- complete integration with the standard unity input class.
- you can write your own virtual device interfaces: now you can embed your hardware device in the standard unity input axis/button system.
- soon Unity 3.5 compatibility.