Publisher | Kobra Game Studios |
---|---|
File size | 525.92MB |
Number of files | 98 |
Latest version | 1 |
Latest release date | 2018-11-21 01:54:09 |
First release date | 2018-11-21 01:54:09 |
Supported Unity versions | 2018.4.2 or higher |
All of the models are based on reference images that were taken of a real life substation, so the props are very authentic and close to their real life counterparts.
Materials are all PBR configured ( albedo / metal / roughness / normal ).
This package comes with a pre-assembled substation but you can create your own using the variety of props included in the pack.
With over a dozen props, you can make a very unique looking substation.
All props come with custom made collision meshes that are accurate and optimized for gameplay.
Polygon counts are kept to a minimum and I used tricks to maintain the visual fidelity without using too many polygons ( for example, I used alpha masked texture to model the ribbed towers, saving a lot of triangles, while still maintaining authentic visual style ).
Each prop has 4 LOD levels
Majority of the textures are all 4096x4096 except for the chainlink fence ( which is 2048x2048).
Each prop ranges from around 500 triangles --> 11,000 triangles. Vertex counts range from 600 --> 13,000.
Materials are all PBR configured ( albedo / metal / roughness / normal ).
This package comes with a pre-assembled substation but you can create your own using the variety of props included in the pack.
With over a dozen props, you can make a very unique looking substation.
All props come with custom made collision meshes that are accurate and optimized for gameplay.
Polygon counts are kept to a minimum and I used tricks to maintain the visual fidelity without using too many polygons ( for example, I used alpha masked texture to model the ribbed towers, saving a lot of triangles, while still maintaining authentic visual style ).
Each prop has 4 LOD levels
Majority of the textures are all 4096x4096 except for the chainlink fence ( which is 2048x2048).
Each prop ranges from around 500 triangles --> 11,000 triangles. Vertex counts range from 600 --> 13,000.