Dynamic Range: Mountain Terrain Brushes

$4
Publisher DarkMatterMagic
File size 13.03MB
Number of files 38
Latest version 1
Latest release date 2023-05-13 02:04:14
First release date 2023-05-13 02:04:14
Supported Unity versions 2018.4.2 or higher

Horizon defining mountain ranges easily formed with this set of terrain brush masks. Design spanning environmental elevation and sculpt realistic, stylized, or fictional mountain ranges. Sculpt environments and design levels with reaching walls of mountain and carve the horizon with uneven monuments of rock.


16 terrain brush masks for sculpting dynamic mountain ranges. Includes 16 .png source files (1024 × 1024 heightmaps) for customizing your own derivative brushes.


A brush set designed and curated to easily produce a variety of mountain ranges separately or in combination.


Not limited to realism, as a toolset, can be used in extreme and creative ways to produce unreal and imaginative terrain suited for almost any genre and environment type.


Brush names are only guidance and suggestion, as a toolset they can be used however you see fit.


A list of included brushes:

  • Blade_Range
  • Compact_Range
  • Deep_Range
  • Fold_Range
  • Full_Range
  • Jagged_Range
  • Layered_Range
  • Organic_Range
  • Peak_Range
  • Rough_Range
  • Round_Range
  • Slope_Range
  • Spine_Range
  • Steep_Range
  • Teeth_Range
  • Wall_Range

Two videos above showcase preview and example brush use. One video profiles each brush individually, while the other models an example terrain using all 16 brushes. The example terrain is provided, along with the terrain layer. The layer_mountain_rock_grey.terrainlayer contains an albedo (mountain_rock_grey_albedo.png (1024 × 1024)) and a normal map (mountain_rock_grey_normal.png (1024 × 1024)).


Works with built-in, URP, and HDRP. Works well with Unity's preview package 'Terrain Tools,' which provides more brush control for further dynamic use.


Brushes were specifically designed, curated, and tested for and through the 'Raise or Lower Terrain' use. They are compatible with terrain stamp use, along with every other type of brush use, found in the built-in Terrain Editor or Unity’s 'Terrain Tools' preview package extension. Deviating use types have not been tested.


Unity 'Terrain Tools' preview package is highly recommended and is used in the preview and example media above.


For instructional information: https://darkmattermagic.com/dynamic-range/

For more Unity Assets: https://darkmattermagic.com

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