Publisher | Red Dot Lab |
---|---|
File size | 811.80kB |
Number of files | 18 |
Latest version | 1 |
Latest release date | 2019-04-24 06:14:09 |
First release date | 2019-04-23 07:32:09 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/eb4dea08-7591-4f71-9b56-1ac6dea863e4_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/75004395-9074-42a3-bbed-572aac015b0a_scaled.jpg)
An easy system to help developers implement a colour changing crosshair, depending on the element they are looking at.
In this example, the crosshair can change to a different sprite and colour when they aim at an enemy, a friendly, or at an item they can interact with. Included is documentation on how the system works, with a step by step breakdown for you to follow and use to incorporate it in your game.
In this example, the crosshair can change to a different sprite and colour when they aim at an enemy, a friendly, or at an item they can interact with. Included is documentation on how the system works, with a step by step breakdown for you to follow and use to incorporate it in your game.