Dirty Ripped Curtains - LOD System

$4
Publisher Compass 3D
File size 119.03MB
Number of files 57
Latest version 1
Latest release date 2022-10-21 10:37:12
First release date 2022-10-21 10:37:12
Supported Unity versions 2018.4.2 or higher

Curtains are textured with dirty old material and have visible frayed parts and loose hanging threads. Torn parts and holes are made on Base Map (which has Opacity map on Alpha channel) that you can also use in URP as AlbedoTransparency Map. I also added separate Opacity Map just in case you need it. Curtains are hanging in a messy way on braided rope, which is supported by rusty rods. Normals are baked from highpoly. UV's are adjusted to work with any seamless material (see screenshot).


There is LOD system (LOD0, LOD1, LOD2) and every LOD is a seperate mesh so you can use one of the LOD's if you need lowpoly. And also rods, rope and curtains are separate meshes if you need only curtains or curtains+rope.


If you look on the screenshots, I showed how to set up Surface Options in Unity Inspector for HDRP and URP Standard. Adjust Threshold/Alpha Cutoff as you like. In Texture Import Settings, you need to tick 'Clamp' in Wrap Mode, because otherwise there will be visible outline in a place where should be transparent parts.



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