Publisher | DEXSOFT |
---|---|
File size | 759.53MB |
Number of files | 153 |
Latest version | 2 |
Latest release date | 2019-09-26 11:39:13 |
First release date | 2019-08-28 10:14:09 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/e60226b6-e043-49d9-b86d-10121814e059_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/19a8d4c0-4024-4e1c-b6e0-055696ffd5f2_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/fcc69dea-5288-42be-b0bb-a2733c74d6ba_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/0c7391a3-964d-47d4-b1b2-2b18b779c74c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/1a6702c5-e53c-47c1-9eac-ddb3c26dc06e_scaled.jpg)
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![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/456ff600-1fde-4b90-91cd-813f4422703a_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/630080c0-2f78-4669-82f6-ec3a44e49edf_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/044581bf-5356-47f5-a9ad-4d8c2c1682b3_scaled.jpg)
Desert rocks pack with 33 rock models, nice terrain with 4 different desert materials.
Each model have 4 LOD stages. In example video, with baked lightmaps, FPS is very high, over 400FPS.
Small rocks are atlased to only 2 textures, which ensures fast rendering with very few drawcalls.
Few triangle count examples: Gate: 17K (LOD1: 11K, LOD2: 8K, LOD3: 3K, LOD4: 600 tris).
Gate2: 11K (LOD1: 8K, LOD2: 8K, LOD3: 1K, LOD4: 500 tris)
Small Rocks (7pcs): from 200-500 triangles, usually you use them to paint on terrain.
RockSet8: 5K (LOD1: 3K, LOD2: 3K, LOD3: 1K, LOD4: 500 tris)
RockSet9: 3,8K (LOD1: 2.9K, LOD2: 1.8K, LOD3: 400, LOD4: 100 tris)
Rest of rocks are usually 3K triangles with 4 LODS inside.
To get same look like in our video, please, use attached postProcessing file. Also add some DustStorm particles from Standard Assets pack.
Each model have 4 LOD stages. In example video, with baked lightmaps, FPS is very high, over 400FPS.
Small rocks are atlased to only 2 textures, which ensures fast rendering with very few drawcalls.
Few triangle count examples: Gate: 17K (LOD1: 11K, LOD2: 8K, LOD3: 3K, LOD4: 600 tris).
Gate2: 11K (LOD1: 8K, LOD2: 8K, LOD3: 1K, LOD4: 500 tris)
Small Rocks (7pcs): from 200-500 triangles, usually you use them to paint on terrain.
RockSet8: 5K (LOD1: 3K, LOD2: 3K, LOD3: 1K, LOD4: 500 tris)
RockSet9: 3,8K (LOD1: 2.9K, LOD2: 1.8K, LOD3: 400, LOD4: 100 tris)
Rest of rocks are usually 3K triangles with 4 LODS inside.
To get same look like in our video, please, use attached postProcessing file. Also add some DustStorm particles from Standard Assets pack.