Publisher | Enox Software |
---|---|
File size | 9.64MB |
Number of files | 79 |
Latest version | 1.1.1 |
Latest release date | 2024-08-08 10:27:14 |
First release date | 2018-05-28 08:42:19 |
Supported Unity versions | 2018.4.2 or higher |
Works with Unity Cloud Build
iOS & Android support
Windows10 UWP support
WebGL support
Win & Mac & Linux Standalone support
Preview support in the Editor
This asset requires “OpenCV for Unity” and “Dlib FaceLandmark Detector”.
Official Site | ExampleCode | Android Demo WebGL Demo
Features:
- CVVTuberExample(Computer Vision Virtual YouTuber Example) is an example project of controlling 3D humanoid model (Mecanim Humanoid, "Unity-chan!" Model, VRM Model, Live2DCubism4 Model) using WebCamTexture. You can control the head orientation and the facial expression of the 3D humanoid model using WebCamTexture only.
- The head orientation and face expression are controlled by the following procedure.
1. WebCamTextureMatSourceGetter - Convert WebCamTexture to OpenCV's Mat class.
2. DlibFaceLandmarkGetter - Detect a face landmark points from OpenCV's Mat class.
3. DlibHeadRotationGetter - Estimate head orientation from face landmark points.
4. HeadRotationController - Control the head orientation of the 3D model using the estimated head orientation.
5. HeadLookAtIKController - Set Animator.SetLookAtPosition() method using the estimated head orientation.
6. DlibFaceBlendShapeController - Control the face BlendShape of the 3D model using the face landmark point.
Basic Examples:
- WebCamTexture CV VTuber Example
- VideoCapture CV VTuber Example
Advanced Examples: (require add-ons setup)
- UnityChan CV VTuber Example
- VRM CV VTuber Example
- Live2DCubism4 CV VTuber Example
The SDK and model data are not included in the asset package.
System Requirements
Build Win Standalone & Preview Editor : Windows 8 or later
Build Mac Standalone & Preview Editor : OSX 10.9 or later