Publisher | SineVFX |
---|---|
File size | 239.73MB |
Number of files | 8 |
Latest version | 1 |
Latest release date | 2024-05-15 01:51:11 |
First release date | 2024-05-15 01:51:11 |
Supported Unity versions | 2018.4.2 or higher |
A Highly flexible VFX Asset can be used in many scenarios, from Action VFX to Environmental Design. The included effects are 100% perfectly scalable. Unity native GPU-based Visual Effects Graph provides great performance.
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Asset DOCUMENTATION is also available online.
How it works:
After drag-and-dropping the VFX Prefab into your scene, you need to add Renderers to an array in a Prefab. Only these renderers will contribute to the custom Depth Texture. This process may be inconvenient if you have a very large amount of meshes, in which case, it is better to use a custom script to populate the Asset.
Descriptions of two main VFX styles:
- Heat Wave can be used in many scenarios. The presets can be adjusted to imitate fire, smoke, or a flow of magical energy. The reactive mesh can be invisible, and the effect will still be visible, making it possible to make action-based VFX.
- Holo Scan and Holo Static are more suited for sci-fi hologram-like effects. Static mode for displaying items on a holographic screen, and scan mode for recreation surface of a terrain or cave. There are examples of how to use it in the included DemoScene_UseCases.
Main Features of the Asset:
- 20 Unique VFX Prefabs
- 100% Scalable with no issues
- High flexibility
- Easy setup, drag and drop, plus assign some parameters and variables
- Shaders made with Shader Graph, so they are fully editable
- Wide range of use cases, from action-based to environmental
- 3 Interactive Demo Scenes
Support email: [email protected]