Publisher | SDKwarrior |
---|---|
File size | 169.33MB |
Number of files | 37 |
Latest version | 1 |
Latest release date | 2021-04-16 01:46:15 |
First release date | 2021-04-16 01:46:15 |
Supported Unity versions | 2018.4.2 or higher |
Hello, made a Crazy Girl 2, I hope you like it.
Enjoy watching everyone!
Crazy Girl 2 runs with a sniper and smashes everything from afar. I think that in your game with her, pleasure will be guaranteed to you. The Role of the Crazy. Well, either come up with it yourself))) good luck.
Technical Details
Full model - Verts: 24311, Faces: 23093, Tris: 44075.
BlendShape
There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, enlarging ears, moving eyebrows. Watch the video preview to understand what I mean.
FaceRIg
To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.
Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config).
Thank!
Enjoy watching everyone!
Crazy Girl 2 runs with a sniper and smashes everything from afar. I think that in your game with her, pleasure will be guaranteed to you. The Role of the Crazy. Well, either come up with it yourself))) good luck.
Technical Details
Full model - Verts: 24311, Faces: 23093, Tris: 44075.
BlendShape
There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, enlarging ears, moving eyebrows. Watch the video preview to understand what I mean.
FaceRIg
To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.
Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.
The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config).
Thank!