Count Dracula Vampire - Low Poly Realistic Monsters - Animation Fantasy Boss #15
ExistenceStudios
Publisher | ExistenceStudios |
---|---|
File size | 366.52MB |
Number of files | 102 |
Latest version | 1 |
Latest release date | 2023-10-18 06:31:13 |
First release date | 2023-10-18 06:31:13 |
Supported Unity versions | 2018.4.2 or higher |
Existence presents - low poly boss 3D character “Vampire Dracula”
Features
- Custom Root (13x) | in-place (27x) animations
- Support mixamo animation
- Full rigged (Maya, Cinema 4d, 3DsMax) - contact us so we can issue you Rigs
- 7 PBR materials, 4k textures
- Face Link support animation system example (51 blendshape) - video
Notice
- Live link system is not included in the project. Only blendshapes
Halloween Special
Introducing the most captivating and realistic Transylvanian vampire character, straight out of a Gothic horror saga! Meet Count Dracula, the iconic undead bloodsucker who will send shivers down your spine.
Unveil the Legend:
Step into the world of darkness with our meticulously crafted 3D character model of Count Dracula. This humanoid creature is not just another vampire - it's the Lord of all vampires, the ultimate bloodsucker, and the stuff of nightmares.
A Saga of Horror:
Count Dracula's story is a timeless novel that has chilled generations. Now, you can bring this malevolent vampire to life in your own projects, be it for gaming, animation, or any creative endeavor.
Realistic and Rigged:
Our Count Dracula model is not just realistic; it's rigged and ready for action. With seamless animation capabilities, you can make this menacing character the boss of your horror-themed world.
Technical Info
- Polycount: 23546 Tris | 13623 Points
- Version Uinty - 2019, 2021.3.18f1 ang higher support
- Video&Photo preview render make in another software, background content is not included in the asset
AnimationsPack consists of 40 animations:
- attack_inplace (x3) root (x3)
- bloodsucking_inplace (x1) root (x1)
- idle_inplace (x2)
- death_inplace (x2) root (x2)
- jump_inplace (x1) root (x1)
- run_inplace (x2)
- walk_inplace (x1)
- walkback_inplace (x1)
- turnback_inplace (x1) root (x1)
- strafe_inplace (x2)
- scream_inpalce (x1)
- telekinesis_inplace (x1)
- gethit_inplace (x1)
- wingspan_inplace (x1)
- fly_inplace (x6) root (x6)
Successful development to you!