Publisher | HeneGames |
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File size | 111.11MB |
Number of files | 124 |
Latest version | 1 |
Latest release date | 2024-02-13 04:27:20 |
First release date | 2024-02-13 04:27:21 |
Supported Unity versions | 2018.4.2 or higher |
Documentation | YouTube | Discord
This helpful tool lets you quickly make different types of cookable food prefabs by using ready-made templates. Scale the Heat Source prefabs within your cooking zones. Place food prefab over the designated Heat Source area and the cooking process start, available across stove, oven, and deep-frying heat sources.
Explore tutorials on my YouTube channel for a step-by-step guide on the full potential of this asset. Have questions or seeking guidance? Join my Discord channel and ask me directly.
Key Features
Easy Food Creation
Effortlessly create a variety of food assets using master prefabs included with the asset.
Sliceable food
You can create sliceable food items with the master prefabs.
Dynamic Cooking Methods
Take the cooking experience to the next level with three distinct cooking methods – stovetop frying, deep frying, and oven baking.
Example Scenes for Guidance
To make integration seamless, we've included example scenes. These scenes serve as valuable templates, providing users with a clear understanding of how to implement the asset in their projects.
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The asset's technique is manipulating vertex colors, serving as masks for the accompanying shader. This dynamic shader alters prefab material textures, unlocking endless creative possibilities.
The asset does not come with any kind of interaction code or player controller. This asset is just the core mechanics of cooking.