Collider Profiler | Collider Topology Profiling Framework

$7
Publisher Golem Kin Games
File size 509.61kB
Number of files 8
Latest version 1
Latest release date 2025-04-16 02:53:15
First release date 2025-04-16 02:53:15
Supported Unity versions 2018.4.2 or higher

Take full control of your scene’s physics setup with the Collider Profiler — a powerful, editor-only visualization tool that renders real-time collider overlays, labels, and statistics directly in the Unity Scene View. Designed to support developers, level designers, and performance optimizers, this tool gives you immediate insight into collider complexity and distribution across your environments.

Whether you're debugging mesh-heavy areas, verifying layout setups, or preparing for optimization passes, Collider Profiler makes it simple to see exactly what’s happening with every collider in your scene.


Features Overview


Real-Time Collider Visualization
Draws wireframe bounding boxes around all Collider components in the scene. MeshColliders show actual vertex counts, while primitive colliders (Box, Sphere, Capsule) display smart estimations for quick profiling.


Smart Labeling
Every collider is labeled with its type and either an actual or estimated vertex count:

  • MeshCollider: shows real sharedMesh.vertexCount
  • BoxCollider: estimated ~8 verts
  • SphereCollider: estimated ~42 verts
  • CapsuleCollider: estimated ~64 verts

In-Editor Collider Stats HUD
A live, floating UI box in the top-left corner of the Scene View shows total collider counts by type (Box, Mesh, Sphere, Capsule, Other). Quickly evaluate the complexity of your scene and identify potential performance hotspots.


Customizable Visuals
Tweak box color, label color, and label offset directly from the Editor Window. Adjust the view to match your scene layout or visual preferences.


Editor-Only Execution
Profiler visuals are only active when the window is open. Keeps your builds clean and your runtime untouched.

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