Publisher | SomeOneWhoCares |
---|---|
File size | 268.49MB |
Number of files | 653 |
Latest version | 1 |
Latest release date | 2023-02-01 01:27:49 |
First release date | 2021-04-13 09:12:14 |
Supported Unity versions | 2018.4.2 or higher |
NEW! added Android URP project
NEW! added traps
Clash Engine is a complete project that mimics the familiar genre of games in full 3D.
At the beginning, the user builds walls, the configuration of protective and economic objects.
After that, hires characters to attack. Then the process of the game itself begins - the battle.
All characters and buildings have 2-3 levels of strength.
The main building is the owner's house, which must be protected by all means.
Supported Platforms
PC (2018.4.2 and higher)
Android (URP, 2019.3.14 and higher)
Asset contains
1. Menu
* resource menu
* menu for building buildings
* menu for building characters
* building upgrade menu
* ability to add your own buildings and characters to the menu
* building removal tool
2. Buildings
* save system
* fence construction system
* the possibility of upgrading buildings
* building construction animation
* large start map
* customizability of building duration
* grid for building
* forest and decor objects
* the forest is cut down during the construction of buildings
* guns can attack
* traps are triggered
3. Warriors
* artificial intelligence
* the ability to upgrade characters
* animated
4. Control system
* camera control - rotate, zoom, move
5. Other
* 155 objects and 54 animations
* toon shader
* toon water shader
* particles
* post processes
* all objects are made through prefabs, which will make them easy to upgrade ones
3D models:
Buildings (155 objects total):
3 kind of fence/wall allows you to build any shape
artillery 2 levels
barracks 2 levels
bastion 2 levels
boiler 2 levels
16 kind of ground\wall tiles
coffer 2 levels
craft building 2 levels
drill 2 levels
drill_base
energy_station 2 levels
farm 2 levels
generator 3 levels
lord hause 3 levels
magician house 3 levels
military tower 2 levels
mine 2 levels
mine base
mortar 2 levels
repair 2 levels
shooter 2 levels
11 kind of stones\rocks
36 kind of trees, bushes
weapon 2 levels
well 2 levels
building objects group 1x1, 2x2, 3x3
palette
5 traps
Characters:
gnome 3 levels
golem 3 levels
elf 2 levels
magician 2 levels
orc 2 levels
dragon\basilisk
all characters becides golem_3 own go\fly, stand, dead animations
gnome_3 contains work animation, other characters contains attack animations
elves contains run animation
albatros,crow is passive characters
3850 lines of code were written for the asset. Hundreds of hours of time.
It would cost thousands of dollars to fully develop such a product.
All models have ID cards, which makes it easy to change their color.
The asset contains the initial palette of vertex-color values.
Buildings contain 2-7K quads, characters 1.5-4K quads, except for golems (9K).
Models are unwrapped with minimal use of overlaps, most of the sweeps are unique.
All parameters of buildings and characters are adjustable: price, construction time, attack, life, etc.
Each warrior has his own strategic mission - tanks, damage dealers, rushers.
Artificial intelligence of warriors finds a target, reaches it and attacks. If the target is covered by a fence, then either bypasses it or breaks through the wall.
Warriors can both move on the ground and fly. They can be both melee and ranger.
Traps are triggered when warriors approach.
The cannons are attacking the warriors. Configurable to attack unnoticeable and aerial opponents. They have unique types of attacks.
Feedback(suggestions, questions, reports or errors)
SomeOneWhoCaresFeedBack @gmail.com
My social networks
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