Publisher | RCC Design |
---|---|
File size | 1.08GB |
Number of files | 259 |
Latest version | 1 |
Latest release date | 2021-03-02 09:59:13 |
First release date | 2021-03-02 09:59:13 |
Supported Unity versions | 2018.4.2 or higher |
Laguna Seca race track (named after dry lake it’s built on) is 3.602 km long circuit in Central California. It was built in 1957 near Salinas and Monterey and is used for car and motorcycle racing. Laguna Seca is famous for one of the worlds most recognisible corners - Corkscrew. It’s combination of turn 8 and 8A out of 11 total corners. Corkscrew is a left-right chicane that makes drivers plunge downhill while all they see ahead is blue sky of sunny California and a few tree tops.
This asset is a pre-built race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Base (road, grass, gravel, curbs)
* Buildings
* Colliders
* Props
* Trees
* Walls and barriers
*Tyre walls
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 14 diffrent tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side (for this track they are all black, but you can change .psd texture to have 2 colors )
* 5 types of walls - short, long, with or without safety fences
* Turn warning sign
* Track crossing bridge
* Orange traffic cone
* 3 distance markers
* Start light set and pitlane exit light
* Garage building
* Grid slot line
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit. The limit is only your imagination.
Technical details
ATTENTION! This model is not meant to represent real world track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 1470 meters, average width 12.8 meters.
Complete track geometry:
Polygons: 2 200 000 (262 000 without tyre walls)
Triangles: 3 500 000 (450 000 without tyre walls)
Edges: 4 000 000 (540 000 without tyre walls)
Vertices: 1 800 000 (290 000 without tyre walls)
17 Materials
29 Textures (including specular and normal maps ) - sizes from 10204x1024px to 8192x8192px
For any questions about this asset send me an email to [email protected] or [email protected].
This asset is a pre-built race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Base (road, grass, gravel, curbs)
* Buildings
* Colliders
* Props
* Trees
* Walls and barriers
*Tyre walls
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 14 diffrent tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side (for this track they are all black, but you can change .psd texture to have 2 colors )
* 5 types of walls - short, long, with or without safety fences
* Turn warning sign
* Track crossing bridge
* Orange traffic cone
* 3 distance markers
* Start light set and pitlane exit light
* Garage building
* Grid slot line
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit. The limit is only your imagination.
Technical details
ATTENTION! This model is not meant to represent real world track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 1470 meters, average width 12.8 meters.
Complete track geometry:
Polygons: 2 200 000 (262 000 without tyre walls)
Triangles: 3 500 000 (450 000 without tyre walls)
Edges: 4 000 000 (540 000 without tyre walls)
Vertices: 1 800 000 (290 000 without tyre walls)
17 Materials
29 Textures (including specular and normal maps ) - sizes from 10204x1024px to 8192x8192px
For any questions about this asset send me an email to [email protected] or [email protected].