Publisher | RCC Design |
---|---|
File size | 767.32MB |
Number of files | 84 |
Latest version | 1 |
Latest release date | 2020-11-19 08:42:12 |
First release date | 2020-11-19 08:42:12 |
Supported Unity versions | 2018.4.2 or higher |
Cartoon Touring Car by German manufacturer. This car was used in DTM (Deutsche Tourenwagen Masters) racing series from 1986 till 1992.
This is my most detailed model yet in Cartoon Car collection. It's built with VR users in mind - interior has extra high resolution textures with dual UV channels. Below is a list of used textures and sizes:
* E30_BLACK_PLASTIC - 2048x2048px
* E30_BLACK_PLASTIC_NORMAL - 2048x2048px
* E30_BLACK_PLASTIC_SPEC - 2048x2048px
* E30_BLACK_PLASTIC_UV2 - 8192x8192px
* e30_brakes - 2048x2048px
* e30_brakes_normal - 2048x2048px
* e30_brakes_specular - 2048x2048px
* e30_dashboard_normal - 1024x1024px
* e30_dashboard_uv1 - 1024x1024px
* e30_dashboard_uv1_specular - 1024x1024px
* e30_dashboard_uv2 - 4096x4096px
* E30_DETAILS - 8192x8192px
* E30_DETAILS_NORMAL - 8192x8192px
* E30_DETAILS_SPECULAR - 8192x8192px
* E30_GLASS - 1024x1024px
* E30_INSTRUMENTS - 2048x2048px
* E30_INSTRUMENTS_EMISSIVE - 2048x2048px
* E30_KEVLAR - 1024x1024px
* E30_KEVLAR_NORMAL - 1024x1024px
* E30_KEVLAR_SPECULAR - 1024x1024px
* E30_KEVLAR_UV2 - 2048x2048px
* E30_LAMPS - 2048x2048px
* E30_LAMPS_EMISSIVE - 2048x2048px
* E30_LAMPS_NORMAL - 2048x2048px
* E30_LAMPS_SPEC - 512x512px
* E30_MIRRORS - 1024x1024px
* e30_PAINT - 4096x4096px. Main file is .PSD format + 4 .png files for diffrent skins, you'll see them applied in demo scene.
* E30_PAINT_IN_UV1 - 2048x2048px
* E30_PAINT_IN_UV1_NORMAL - 2048x2048px
* E30_PAINT_IN_UV1_SPECULAR - 2048x2048px
* E30_PAINT_IN_UV2 - 4096x4096px
* e30_RIM - 4096x4096px
* e30_RIM_SPECULAR - 4096x4096px
* E30_SEAT_DETAILS - 4096x4096px
* E30_SEAT_KEVLAR_UV2 - 2048x2048px
* E30_SEAT_SUEDE - 4096x4096px
* E30_SEAT_SUEDE_NORMAL - 4096x4096px
* E30_SEAT_UV2 - 2048x2048px
* E30_SHADOW - 2048x2048px
* e30_st_wheel_uv1 - 4096x512
* e30_tyre - 4096x4096
* e30_tyre_normal - 4096x4096
* e30_tyre_specular - 4096x4096
There are 2 versions - high detail model with 5 LOD levels, and Mobile version.
Mobile version is without the interior. It has opaque glass so you can't see inside. Mobile version mesh size:
Polygons: 20k
Triangles: 38k
Vertices: 23k
Desktop/Console version has separate doors, brakes, rims, tyres, steering wheel, lamps, dashboard gauges, gear shifter and steering wheel, windscreen wiper. Mesh stats:
LOD0:
Polygons: 132k
Triangles: 263k
Vertices: 145k
LOD1:
Polygons: 77k
Triangles: 144k
Vertices: 82k
LOD2:
Polygons: 24k
Triangles: 46k
Vertices: 28k
LOD3:
Polygons: 14k
Triangles: 17k
Vertices: 11k
LOD3:
Polygons: 6k
Triangles: 6k
Vertices: 4k
If you have any questions, please visit www.retrocartooncars.com for support.
This is my most detailed model yet in Cartoon Car collection. It's built with VR users in mind - interior has extra high resolution textures with dual UV channels. Below is a list of used textures and sizes:
* E30_BLACK_PLASTIC - 2048x2048px
* E30_BLACK_PLASTIC_NORMAL - 2048x2048px
* E30_BLACK_PLASTIC_SPEC - 2048x2048px
* E30_BLACK_PLASTIC_UV2 - 8192x8192px
* e30_brakes - 2048x2048px
* e30_brakes_normal - 2048x2048px
* e30_brakes_specular - 2048x2048px
* e30_dashboard_normal - 1024x1024px
* e30_dashboard_uv1 - 1024x1024px
* e30_dashboard_uv1_specular - 1024x1024px
* e30_dashboard_uv2 - 4096x4096px
* E30_DETAILS - 8192x8192px
* E30_DETAILS_NORMAL - 8192x8192px
* E30_DETAILS_SPECULAR - 8192x8192px
* E30_GLASS - 1024x1024px
* E30_INSTRUMENTS - 2048x2048px
* E30_INSTRUMENTS_EMISSIVE - 2048x2048px
* E30_KEVLAR - 1024x1024px
* E30_KEVLAR_NORMAL - 1024x1024px
* E30_KEVLAR_SPECULAR - 1024x1024px
* E30_KEVLAR_UV2 - 2048x2048px
* E30_LAMPS - 2048x2048px
* E30_LAMPS_EMISSIVE - 2048x2048px
* E30_LAMPS_NORMAL - 2048x2048px
* E30_LAMPS_SPEC - 512x512px
* E30_MIRRORS - 1024x1024px
* e30_PAINT - 4096x4096px. Main file is .PSD format + 4 .png files for diffrent skins, you'll see them applied in demo scene.
* E30_PAINT_IN_UV1 - 2048x2048px
* E30_PAINT_IN_UV1_NORMAL - 2048x2048px
* E30_PAINT_IN_UV1_SPECULAR - 2048x2048px
* E30_PAINT_IN_UV2 - 4096x4096px
* e30_RIM - 4096x4096px
* e30_RIM_SPECULAR - 4096x4096px
* E30_SEAT_DETAILS - 4096x4096px
* E30_SEAT_KEVLAR_UV2 - 2048x2048px
* E30_SEAT_SUEDE - 4096x4096px
* E30_SEAT_SUEDE_NORMAL - 4096x4096px
* E30_SEAT_UV2 - 2048x2048px
* E30_SHADOW - 2048x2048px
* e30_st_wheel_uv1 - 4096x512
* e30_tyre - 4096x4096
* e30_tyre_normal - 4096x4096
* e30_tyre_specular - 4096x4096
There are 2 versions - high detail model with 5 LOD levels, and Mobile version.
Mobile version is without the interior. It has opaque glass so you can't see inside. Mobile version mesh size:
Polygons: 20k
Triangles: 38k
Vertices: 23k
Desktop/Console version has separate doors, brakes, rims, tyres, steering wheel, lamps, dashboard gauges, gear shifter and steering wheel, windscreen wiper. Mesh stats:
LOD0:
Polygons: 132k
Triangles: 263k
Vertices: 145k
LOD1:
Polygons: 77k
Triangles: 144k
Vertices: 82k
LOD2:
Polygons: 24k
Triangles: 46k
Vertices: 28k
LOD3:
Polygons: 14k
Triangles: 17k
Vertices: 11k
LOD3:
Polygons: 6k
Triangles: 6k
Vertices: 4k
If you have any questions, please visit www.retrocartooncars.com for support.