Publisher | SoundFX Studio |
---|---|
File size | 222.01MB |
Number of files | 149 |
Latest version | 1 |
Latest release date | 2024-12-09 06:01:27 |
First release date | 2024-12-09 06:01:27 |
Supported Unity versions | 2018.4.2 or higher |
⚡ The "BTR-80/82 APC Sound System" is a cutting-edge asset, crafted with precision in C# and enhanced by visual script, offering an immersive, authentic experience of the iconic Soviet wheeled armored personnel carrier, the BTR-80/82 ⚡
- Easily customizable vehicle controller with an automatic transmission
- The most realistic engine sounds
- Different sounds from different RPMs, speed, gear and other vehicle's parameters
- Weapon sounds from the weapons used by this vehicle in real life
- Different sounds from different distance
- Startup and Shutdown sounds
- Cockpit sounds
- Ideal for AAA multiplayer shooter games
At its core, this asset features a modeled, fully controllable BTR-80/82, with a revolutionary sound system, composed of a stunning array of about 70 dynamically controlled sounds. Whether it’s the deep, throaty rumble of the engine, modulated by RPMs and speed, or the gradual fading of sound as the vehicle moves further from the listener, every detail is crafted to perfection.
The BTR-80/82 APC Sound System also boasts an arsenal of approximately 35 weapon sounds for 30mm 2A72 cannon, the PKT machine gun, and the Smoke Grenade Launcher. Each weapon’s sound is tailored for different perspectives: from the exterior, the distant battlefield, and even from within the armored confines of the cabin, ensuring a fully immersive experience whether you're in the thick of the action or observing from afar.
The "BTR-80/82 APC Sound System" is an essential tool for game developers looking to add a new level of realism to their game.
⚡ Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own. Use it and make your War real ⚡
Support: [email protected]
Discord: https://discord.gg/HzVuvSuCHr
The demo scene is already included in the asset. You just need to adjust the input settings as shown in the 'How to Use It' video.