Bowling Fixed Point 3D Physics (Calculable Mechanics v2)

Vagho

(0)
$276
Publisher Vagho
File size 34.23MB
Number of files 194
Latest version 1
Latest release date 2024-09-26 07:38:15
First release date 2024-09-26 07:38:15
Supported Unity versions 2018.4.2 or higher
Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for bowling game,

Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices

Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve.
Bezier Cylinder Collider used for bowling pins collision detection

Package has a game state saving and reconnecting functionality

The physics has a lot of functionality for a professional game of bowling , and includes different types of balls
One of ball has deflected center of mass what changes the trajectory of its movement

Features

- 100% deterministic fixed- point C# - open source physics engine
- Physics for professional bowling game
- Bowling ball shot control, rotate, move and shot

Package contains Bowling Arena
Package also contains balls and pins
Package also contains textures and materials for them

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