Publisher | soloo studio |
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File size | 2.92MB |
Number of files | 62 |
Latest version | 1 |
Latest release date | 2023-02-10 08:29:07 |
First release date | 2018-11-06 06:15:10 |
Supported Unity versions | 2018.4.2 or higher |
2023 february : Refactoring All Codes (fully commented C# code)
Hyper Casual Game - "Boom Boom Rocket"
How to play :
- The rocket continues to rotate.
- When you touch the screen, the rocket proceeds in the direction the rocket was headed at the moment you touched it.
- When it hits black obstacles, it explodes.
- When you eat the sparkling items that randomly appears on the stage, it can fly quickly. So you should find them and eat 'em up.
- It is not affected by the obstacle while flying & eating the items. When you feel like there is no way to go, look for some items.
- Be careful when you pass the floor with arrows. The rocket will slide in the direction of the arrow.
Key features:
- Simple one touch game
- Addictive and endless fun game-play.
- 2D Flat design.
- Clean and well organized C# code.
- No using light, Very good performance.
- Ready to publish, web, desktop and mobile optimized
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*Asset uses NotoSans-Black, NotoSans-Thin under Open Font License ; see Notices.txt file in package for details.