Publisher | Interactive Arts |
---|---|
File size | 145.81MB |
Number of files | 63 |
Latest version | 1 |
Latest release date | 2018-03-29 06:25:20 |
First release date | 2018-03-29 06:25:20 |
Supported Unity versions | 2018.4.2 or higher |
Introduction
This package contains a set of 23 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 shaders with tessellation displacement features are designed for high-end PC, 6 shaders with parallax height features are designed for mid-to-high-end PC, 6 shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development.
Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment
Parallax Height: Strength | Max/min height | Contrast
Tessellation Displacement: Strength | Multiplier |Contrast | Base Shift | Max Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated from the invert of Roughness is introduced to some shaders
Roughness generated from the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 23
Numbers of Sample Materials: 23
Numbers of Sample Textures: 7
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 39
Tessellation | Parallax Height | Surface Distortion | Ambient Occlusion
Optimized Specular | Roughness
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque