Asphalt, Concrete, Plaster Specified Shader Smart, Advanced Edition

$14
Publisher Interactive Arts
File size 145.33MB
Number of files 49
Latest version 1
Latest release date 2018-03-29 12:31:18
First release date 2018-03-29 12:31:18
Supported Unity versions 2018.4.2 or higher

Details & User Guide| Updates

Introduction

This package contains a set of 17 shaders for PBR based shaders made specifically for Asphalt, Concrete, and Plaster materials. 6 shaders with parallax height features are designed for mid-to-high-end PC, 6 shaders are designed for PC/Console with standard functionalities, and 5 shaders are designed for mobile games and application development.

Extra features such as Surface Distortion has been introduced, where Albedo texture maps may have different scales which blend seamlessly based on the distribution of the input Distortion map.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, full ambient occlusion adjustment, and full parallax height adjustment. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Distortion: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Uniform Strength

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Base Value (Dark Channel) Adjustment

Parallax Height: Strength | Max/min height | Contrast

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated from the invert of Roughness is introduced to some shaders

Roughness generated from the invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 17

Numbers of Sample Materials: 17

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 29

Parallax Height | Surface Distortion | Ambient Occlusion

Optimized Specular | Roughness

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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