Publisher | Vagho |
---|---|
File size | 493.09kB |
Number of files | 103 |
Latest version | 1 |
Latest release date | 2024-05-02 12:45:13 |
First release date | 2024-05-02 12:45:13 |
Supported Unity versions | 2018.4.2 or higher |
Package has a
100% deterministic fixed-point C# - open source physics engine ( Calculable Mechanics v2 ) for physics based multiplayer games.
Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, end you don't need to frequently send the positions end rotations of the rigid bodies to players' devices.
Package works with PUN 2
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.
Rigid bodies can use Sphere, Capsule and Cube colliders.
Colliders has physics materials properties like stiffness, bounce and rolling, twisting and sliding frictions
The game in this asset “Angry Balls Multiplayer” just for example, to see how the physics works in multiplayer context.
Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, end you don't need to frequently send the positions end rotations of the rigid bodies to players' devices.
Package works with PUN 2
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.
Rigid bodies can use Sphere, Capsule and Cube colliders.
Colliders has physics materials properties like stiffness, bounce and rolling, twisting and sliding frictions
The game in this asset “Angry Balls Multiplayer” just for example, to see how the physics works in multiplayer context.