Publisher | Gley |
---|---|
File size | 945.75kB |
Number of files | 49 |
Latest version | 1.1.7 |
Latest release date | 2022-12-14 10:20:16 |
First release date | 2018-04-26 10:18:17 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c16a26c6-9b63-4cd4-8da8-0ed0406ffb01_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/86bbf8ac-b623-4a9b-9d18-88ace6ba2a07_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/53623ea1-327f-4e15-b3cf-837473649c5f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/48a00a12-9d6a-4318-b0ce-71d4eec78cea_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2bc4629a-dd45-401a-9439-9fc8c3c32855_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/474d7633-ba07-46b0-be82-b185a0bb1a22_scaled.jpg)
Key features:
-Easy to use: same line of code to save or load game data on all supported Unity platforms.
-Game data can be saved using PlayerPrefs or external files.
-Works on all Unity platforms without making any changes to the code.
-Supports multiple save files.
-Keeps your code clear.
This asset is also included in Mobile Tools. A more complex pack that includes In App Purchase, Ads Achievements and Leaderboards solutions. All are integrated in a complete game, also included, so you will have a complete example of how to use each one.
Faster support:
Contact us:
Please include your invoice number in your first message.
For a faster communication please provide your invoice number in the first message if you are looking for support.
For detailed instructions check the Documentation
Demos:
If you are interested in other assets made by GLEY visit our Asset Store Page
Supported save methods:
-JSONSerializationFileSave -> serializes data using built-in JSON serializer and saves the result into an external file.
-JSONSerializationPlayerPrefs -> serializes data using built-in JSON serializer and saves the result as a string using PlayerPrefs.
-BinarySerializationFileSave -> serializes data using BinaryFormatter and saves the result into an external file.
-BinarySerializationPlayerPrefs -> serializes data using the BinaryFormatter and saves the result as a string using PlayerPrefs.