alien monsters pack

$52 $105
ENDS SOON ! -50%
Publisher Dima_stylization
File size 4.67GB
Number of files 1090
Latest version 1
Latest release date 2025-03-07 08:47:13
First release date 2025-03-07 08:47:13
Supported Unity versions 2018.4.2 or higher

---------------------------------------Alien Stormtrooper----------------------------------

Alien Stormtrooper Preview - https://youtu.be/IICBvCBBvNI

------------------------------------------- FEATURES -------------------------------------

  • Original design (noAI).
  • configured materials for all types of conveyor. you only need to go through the saved scenes. (URP, HDRP, Built-in)
  • the project has textures for all conveyors (URP, HDRP, Built-in)
  • modular model
  • 4 sets of textures for armor also 9 sets for bodyrecruitment of animation;

Sword:

10x attack

1x death

2x hit

5x idle

1x Jump

1x rage

2x run

3x Walk

Rifle

5x attack

1x Death

1x attack_run3

x idle

3x run

2x Walk

flight

2x attack

2x idle

5x move

------------------------------------ short technical description ---------------------------

  • Vertex counts of characters: 37332
  • Texture Resolutions: (body x4096 armor x4096 rifle x4096 sword x1024)
  • Number of Animations: 50

---------------------------------------Alien_3----------------------------------

  • Original design (noAI).
  • configured materials for all types of conveyor. you only need to go through the saved scenes. (URP, HDRP, Built-in)
  • the project has textures for all conveyors (URP, HDRP, Built-in)
  • modular model
  • I added 93 blend shapes
  • 6 recruitment of unique texturesrecruitment of animation;

Sword:

10x attack

1x death

2x hit

5x idle

1x Jump

1x rage

2x run

3x Walk

Rifle

5x attack

1x Death

1x attack_run

3x idle

3x run

2x Walk

flight

2x attack

3x idle

5x move

------------------------------ short technical description ---------------------------------

  • Vertex counts of characters: 27937
  • Texture Resolutions: (body x4096 armor x4096 accessories x4096 rifle x4096 sword x1024)
  • Number of Animations: 50

---------------------------------------Alien_monster----------------------------------

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

4 recruitment of unique textures

animation;

monster;

5x attack

1x Death

2x hit

6x idle

1x Jumping

5x Walking

1x rage

rifle;

1x Rifle Aim To Down

2x rifle attack

1x rifle attack run

4x rifle walk

1x rifle Death

2x rifle idle

2x rifle run

3x rifle walking attack

---------------------------------------Alien_monster_2----------------------------------

  • configured materials for all types of conveyor. you only need to go through the saved scenes. (URP, HDRP, Built-in)
  • the project has textures for all conveyors (URP, HDRP, Built-in)

3 recruitment of unique textures

animation;

monster;

5x attack

1x Death

2x hit

6x idle

1x Jumping

5x Walking

1x rage

rifle;

1x Rifle Aim To Down

2x rifle attack

1x rifle attack run

4x rifle walk

1x rifle Death

2x rifle idle

2x rifle run

3x rifle walking attack

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 37

Vertex counts of characters: 15704

Number of Materials : 9

Number of Textures: 39

Texture Resolutions: ( body x4096, armor x4096 gun x2048)

---------------------------------------Big_Monster----------------------------------

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

animation;

1x Agreeing

5x attack

2x disturbance

1x Dying

1x hand wave

2x hit

7x idle

1x Jumping

1x anger

4x Walk

1x rage

1x run

1x talk

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 28

Vertex counts of characters: 16649

Number of Materials : 11/11

Number of Textures: 33

Texture Resolutions: ( body x4096, head x4096 )

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