Publisher | AhabDev |
---|---|
File size | 16.35MB |
Number of files | 30 |
Latest version | 1.3.0 |
Latest release date | 2024-07-18 05:21:29 |
First release date | 2024-06-18 06:53:56 |
Supported Unity versions | 2018.4.2 or higher |
IF YOU BOUGHT ONE OF MY CHARACTER OR HAIR PACKAGES, DON'T BUY THIS. ALL OF THEM HAVE A FREE COPY OF THIS TOOL INCLUDED. Email me with your invoice code to request a faster update of your purchased package.
Full feature list in this YT LIST [HERE]
👉I use this tool daily myself so expect frequent enough updates as I face new challenges
⭐Key Features⭐
1️⃣Custom Editor for Automated Workflow Save time with the custom editor that automates many tasks, reducing the need for manual input and speeding up your workflow.
2️⃣Save and Load Preset Profiles Easily save and load preset profiles to maintain consistency across multiple characters and projects.
3️⃣Jiggle Simulation Support Perfect for animating elements like breasts and anime-style spiky hair, Ahab Bones supports chains of only one bone, adding realistic jiggle effects.
4️⃣Comprehensive Documentation All functions and variables come with detailed tooltips and video tutorials to help you use Ahab Bones effectively.
5️⃣Open Source Code The source code is open and free from external plugins, allowing you to customize and extend the system as needed.
6️⃣Advanced Collision Support Ahab Bones offers three types of custom colliders: plane, sphere, and capsule. You can also create custom colliders using mesh renderers, simplifying the setup process.
7️⃣Cost-Effective Solution Ahab Bones is priced lower than many competing systems, offering a budget-friendly option for dynamic bone animations.
8️⃣Two Dynamic Bones system Choose between two different implementations (simple and complex) to get different effects for each occasion.
9️⃣Tested up to Unity 6!✔️
⭐Additional Features⭐
◾ Free auxiliar Armature Drawer script: one simple script to easily visualize any armature and be able to fast select bones.
◾ External Forces and Limitations: Include gravity and other external forces to influence bones, and set angle limits to control bone movement.
◾ Constraint Support: Use constraints to maintain bone length and positioning, with adjustable strength and iterations.
◾ Pseudo Vibration: Add subtle vibration effects to your animations, with control over direction, intensity, and speed.
◾ Performance Optimization: Adjust collision and constraint iterations to balance performance and realism in your animations.