Publisher | Dev Dunk Studio |
---|---|
File size | 176.04MB |
Number of files | 107 |
Latest version | 1.2.0 |
Latest release date | 2024-03-25 05:56:18 |
First release date | 2023-11-27 09:14:15 |
Supported Unity versions | 2018.4.2 or higher |
Advanced Mesh Interaction is a toolkit made for real-time mesh interactions using performant mesh bending and breaking!
Advanced Mesh Interaction enables you to design unique new mechanics. The primary use case is for VR interactions, but there are certainly other possibilities for all platforms.
Features:
- Easy to use with included samples and components
- Mesh bending using bezier curves
- Keep mesh volume while bending
- Mesh slicing/breaking
- Multithreaded using the Unity Job System
- Optimized with the Unity Burst Compiler
- Compatibility on all platforms
- VR Interaction Framework integration
Try out the demos here for PCVR, Quest 2/3, and Pico 3/4:
This asset contains 3 parts:
- Mesh Bending - real-time mesh bending under 0.2ms using bezier curves while preserving the volume of the mesh, resulting in amazing visuals for your project.
- Mesh Slicing (experimental) - real-time mesh slicing under 2ms. Add gameplay to the broken slices to make your 3D environment more immersive.
- VR interaction - A complex system, with easy use, to grab, bend, and break objects in VR. This brings together the mesh bending and slicing to make it easy to use Advanced Mesh Interaction.