Adaptive game music 2

$9
Publisher Alchemy Studio Music
File size 74.56MB
Number of files 38
Latest version 1
Latest release date 2016-12-13 11:15:23
First release date 2016-12-13 11:15:23
Supported Unity versions 2018.4.2 or higher
Adapt your game music to the gameplay and build the perfect soundtrack!

This pack is composed by several loops (30 sec. long) that can be seamlessly chained / played together one after the other.
Demo video
Demo files


There are different gameplay states:
1) intro
2) standard gameplay
3) "hurry up"
4) end game


Intro loop
to be used before starting the level/gameplay, in the intro screen, etc.

Standard gameplay
3 main background loops
3 connective loops
these are shorter loops to be used (if needed) as transitions between the other main standard gameplay loops. They also can be used as standalone loops in other part of the game.

Included:
• full mix with and without melodies, for both the background and connective loops.
• melodies in separate tracks, so you can mix each background / connective loop with each different melody

There are also transitions to and from the "hurry up" state:
a) "Transition to hurry up.wav"
b) "Return from hurry up.wav"
Use these clips at any point of the soundtrack between:
"standard gameplay" clip and the "hurry up" clip (a)
" hurry up" clip and "standard gameplay" clip (b)

Hurry up
1 main loop with and without melody.
Melody is available also as a separate track to be mixed as needed.

End game
Two clips:
"end - win.wav"
"end - lose.wav"
played at any point of the soundtrack when the player either win or lose the game.

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