Adaptive Fantasy Music: Boss Battles

$14
Publisher Intersonic Sound
File size 421.07MB
Number of files 88
Latest version 1
Latest release date 2023-05-11 04:33:12
First release date 2023-05-11 04:33:12
Supported Unity versions 2018.4.2 or higher

We have imagined a boss battle concept in many ways. This package, which we believe will be a powerful audio tool for game developers, contains 3 different adaptive battle models:


Omnidirectional: This is a model that has a specific beginning and can adapt to 8 different boss battle states throughout the sequence, ultimately concluding with an outro. Increasing the diversity and options, many percussive loops are also included in this model.


Dual Phase: The Dual Phase model consists of two different phases and is designed for game developers who want to narrate boss battle processes in phases. It can go through stages such as introduction, development, and conclusion, and can transition between these stages as desired. The model includes variation files that are a calm version of the main loop, as well as percussive loops.


Variable Intensity: Sometimes, different music may be required depending on the level of intensity in the battle. This is where the Variable Intensity option becomes meaningful. This model consists of three different intensity loops - Low, Moderate, and High - and is designed to adapt like the other two models.


We have added each loop to the package in a way that they can be used together regardless of the model differences. The tempo and key information are the same.


We have also composed some stinger and cue music for specific points as we thought they might be needed.


Additionally, we have included some voice-over samples for the boss in the first boss battle of the Spine's End Undercity dungeon, called "A Huge Gargoyle", to make it more meaningful.


The Full or Full_Loop versions of this modular and adaptive system are also included in the package for developers who may want to use them.


LICENSE


  • The game developer who purchased the product has the right to use the music in games designed for commercial purposes. Therefore, if Intersonic Sound products are purchased, it gives you this right and there is no extra cost.

  • There is no Content ID based restriction procedure, such as "copyright claim" automation, which can prevent monetization of the video or cause a channel to receive a warning if the products are used in any YouTube content. You can use it as you wish in your videos. Bringing Intersonic Sound products under YouTube Content ID by any application is not an attempt we allow.

  • If our products are used in content transmitted via any live stream, pre-recorded video or similar streaming service, broadcasters are not required to reference (or write down) the name of the Intersonic Sound team. But if this is done, we would of course be grateful.

  • There are no restrictive rules or recurring payments for the duration of the licenses. As a result, the validity period of the license you have already obtained with the purchase is not shortened by any other rules or taken out of the contexts mentioned above.

  • Intersonic Sound products belong to the Intersonic Sound team that produces the products and retains the ownership rights. In this context, no person or institution can own the products, sell the products directly, and agree with digital distribution companies such as Spotify for the display of the products in a non-game format.

Dungeon name: Spine's End Undercity

Boss type: Gargoyle, giant, necrotic

Boss' name: A Huge Gargoyle (AHG)

Battle models: 3

Adaptive loops: 41 files

Full-length music: 10 files

Variations: Yes

Stingers & Cues: 7 files

Percussive loops: 14 files

Character voices: 30 files

Total files: 88 files

Total size: 433 MB

Total length: 28:39

Mastered: Yes

Loudness method: Dynamic

Looping: Yes

Sample rate: 44100

File type: 24-bit WAV


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