Publisher | Studio Paul |
---|---|
File size | 59.08kB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2019-02-12 06:05:14 |
First release date | 2017-03-27 08:52:24 |
Supported Unity versions | 2018.4.2 or higher |
| Documentation | More Assets |
Activation Station is the ideal way to handle the activation/deactivation of objects on a large scale through the use of mouse clicks, key strokes, and game object states!
Activation Station is the perfect solution for utilizing any game object as a working switch or boolean variable. The way it works is that Activation Station can check to see if certain game objects are enabled/disabled and it will go ahead and enable/disable other game objects if those conditions are met. Other conditions involve utilizing mouse clicks and key strokes to enable/disable certain objects.
Activation Station is the third script-based asset that I have published on the Unity Asset Store. I believe that Activation Station can offer tremendous value to your game for it can give you the ability to disable entire scripts and animations if a particular game object is under a certain state. This gives you a better level of control that exceeds what would be possible if you had to program everything yourself.
Activation Station is the ideal way to handle the activation/deactivation of objects on a large scale through the use of mouse clicks, key strokes, and game object states!
Activation Station is the perfect solution for utilizing any game object as a working switch or boolean variable. The way it works is that Activation Station can check to see if certain game objects are enabled/disabled and it will go ahead and enable/disable other game objects if those conditions are met. Other conditions involve utilizing mouse clicks and key strokes to enable/disable certain objects.
Activation Station is the third script-based asset that I have published on the Unity Asset Store. I believe that Activation Station can offer tremendous value to your game for it can give you the ability to disable entire scripts and animations if a particular game object is under a certain state. This gives you a better level of control that exceeds what would be possible if you had to program everything yourself.