Publisher | Studio Paul |
---|---|
File size | 59.08kB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2019-02-12 06:05:14 |
First release date | 2017-03-27 08:52:24 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/da6a7871-5b53-4d78-886c-4976ae5c613a_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/21eecd15-8d15-4818-af37-917c65ccf706_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/d17c22d9-857f-424d-8315-d0699cefbc6a_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/297ecbbc-b751-483e-99f0-6a86552987ac_scaled.jpg)
| Documentation | More Assets |
Activation Station is the ideal way to handle the activation/deactivation of objects on a large scale through the use of mouse clicks, key strokes, and game object states!
Activation Station is the perfect solution for utilizing any game object as a working switch or boolean variable. The way it works is that Activation Station can check to see if certain game objects are enabled/disabled and it will go ahead and enable/disable other game objects if those conditions are met. Other conditions involve utilizing mouse clicks and key strokes to enable/disable certain objects.
Activation Station is the third script-based asset that I have published on the Unity Asset Store. I believe that Activation Station can offer tremendous value to your game for it can give you the ability to disable entire scripts and animations if a particular game object is under a certain state. This gives you a better level of control that exceeds what would be possible if you had to program everything yourself.
Activation Station is the ideal way to handle the activation/deactivation of objects on a large scale through the use of mouse clicks, key strokes, and game object states!
Activation Station is the perfect solution for utilizing any game object as a working switch or boolean variable. The way it works is that Activation Station can check to see if certain game objects are enabled/disabled and it will go ahead and enable/disable other game objects if those conditions are met. Other conditions involve utilizing mouse clicks and key strokes to enable/disable certain objects.
Activation Station is the third script-based asset that I have published on the Unity Asset Store. I believe that Activation Station can offer tremendous value to your game for it can give you the ability to disable entire scripts and animations if a particular game object is under a certain state. This gives you a better level of control that exceeds what would be possible if you had to program everything yourself.