Publisher | activeanimation |
---|---|
File size | 8.90MB |
Number of files | 125 |
Latest version | 1 |
Latest release date | 2023-09-20 03:15:26 |
First release date | 2023-09-20 03:15:26 |
Supported Unity versions | 2018.4.2 or higher |
This asset is composed of various 121 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Boxing_Basic_Guard
AA_Boxing_Get_Hit_Type01_Head
AA_Boxing_Get_Hit_Type02_Head
AA_Boxing_Get_Hit_Type03_Head
AA_Boxing_Get_Hit_Type04_Head_R
AA_Boxing_Get_Hit_Type05_Head_R
AA_Boxing_Get_Hit_Type06_Head_L
AA_Boxing_Get_Hit_Type07_Head_L
AA_Boxing_Get_Hit_Type08_Chest_R
AA_Boxing_Get_Hit_Type09_Chest_L
AA_Boxing_Get_Hit_Type10_Upperbody
AA_Boxing_Get_Hit_Type11_Upperbody
AA_Boxing_Get_Hit_Type12_Upperbody
AA_Boxing_Get_Hit_Type13_Upperbody_R
AA_Boxing_Get_Hit_Type14_Upperbody_R
AA_Boxing_Get_Hit_Type15_Upperbody_L
AA_Boxing_Get_Hit_Type16_Upperbody_L
AA_Boxing_Stagger_Backward_Type01_Head
AA_Boxing_Stagger_Backward_Type02_Head_R
AA_Boxing_Stagger_Backward_Type03_Head_L
AA_Boxing_Stagger_Backward_Type04_Upperbody
AA_Boxing_Stagger_Backward_Type05_Upperbody_R
AA_Boxing_Stagger_Backward_Type06_Upperbody_L
AA_Boxing_Stagger_Backward_Type07_Head
AA_Boxing_Stagger_Backward_Type08_Head_R
AA_Boxing_Stagger_Backward_Type09_Head_L
AA_Boxing_Stagger_Backward_Type10_Upperbody
AA_Boxing_Stagger_Backward_Type11_Upperbody_R
AA_Boxing_Stagger_Backward_Type12_Upperbody_L
AA_Boxing_Stagger_Backward_Type13_Head
AA_Boxing_Stagger_Backward_Type14_Upperbody
AA_Boxing_Stagger_Backward_Type15_Upperbody_R
AA_Boxing_Stagger_Backward_Type16_Upperbody_R
AA_Boxing_Stagger_Backward_Type17_Upperbody_L
AA_Boxing_Stagger_Backward_Type18_Upperbody_L
AA_Boxing_Knock_Down_Type01_Start
AA_Boxing_Knock_Down_Type01_Loop
AA_Boxing_Knock_Down_Type01_Get_Up
AA_Boxing_Knock_Down_Type02_Start
AA_Boxing_Knock_Down_Type02_Loop
AA_Boxing_Knock_Down_Type02_Get_Up
AA_Boxing_Knock_Down_Type03_Start
AA_Boxing_Knock_Down_Type03_Loop
AA_Boxing_Knock_Down_Type03_Get_Up
AA_Boxing_Knock_Down_Type04_Start
AA_Boxing_Knock_Down_Type04_Loop
AA_Boxing_Knock_Down_Type04_Get_Up
AA_Boxing_Knock_Down_Type05_Start
AA_Boxing_Knock_Down_Type05_Loop
AA_Boxing_Knock_Down_Type05_Get_Up
AA_Boxing_Knock_Down_Type06_Start
AA_Boxing_Knock_Down_Type06_Loop
AA_Boxing_Knock_Down_Type06_Get_Up
AA_Boxing_Taunt_Type01
AA_Boxing_Taunt_Type02
AA_Boxing_Taunt_Type03
AA_Boxing_Taunt_Type04
AA_Boxing_Taunt_Type05
AA_Boxing_Taunt_Type06
AA_Boxing_Winning_Type01
AA_Boxing_Winning_Type02
AA_Boxing_Winning_Type03
AA_Boxing_Winning_Type04
AA_Boxing_Winning_Type05
AA_Boxing_Winning_Type06
AA_Boxing_Winning_Type07
AA_Boxing_Standing_Idle_Loop
AA_Boxing_Philly_Shell_Guard
AA_Boxing_Philly_Shell_Jab_Up
AA_Boxing_Philly_Shell_Jab_Body
AA_Boxing_Philly_Shell_Cross
AA_Boxing_Philly_Shell_Cross_Body
AA_Boxing_Philly_Shell_Rear_Uppercut_Type01
AA_Boxing_Philly_Shell_Rear_Uppercut_Type02
AA_Boxing_Philly_Shell_Rear_Uppercut_Body
AA_Boxing_Philly_Shell_Check_Hook
AA_Boxing_Philly_Shell_Rear_Parry
AA_Boxing_Philly_Shell_Slip_Out
AA_Boxing_Philly_Shell_Lay_Back
AA_Boxing_Philly_Shell_Shoulder_Roll
AA_Boxing_Philly_Shell_Lead_Wedge_Block
AA_Boxing_Philly_Shell_Rear_Catch
AA_Boxing_Philly_Shell_Bend_At_Waist
AA_Boxing_Philly_Shell_Bend_Waist_n_Smother
AA_Boxing_Philly_Shell_Bend_Waist_n_Smother_Turn
AA_Boxing_Philly_Philly_Shell_Forearm_Deflect
AA_Boxing_Philly_Shell_Rear_Elbow_Block
AA_Boxing_Philly_Shell_Side_Step
AA_Boxing_Philly_Shell_Step_Away
AA_Boxing_Philly_Shell_Knock_Down_Type01_Start
AA_Boxing_Philly_Shell_Knock_Down_Type01_Loop
AA_Boxing_Philly_Shell_Knock_Down_Type01_Get_Up
AA_Boxing_Philly_Shell_Knock_Down_Type02_Start
AA_Boxing_Philly_Shell_Knock_Down_Type02_Loop
AA_Boxing_Philly_Shell_Knock_Down_Type02_Get_Up
AA_Boxing_Philly_Shell_Knock_Down_Type03_Start
AA_Boxing_Philly_Shell_Knock_Down_Type03_Loop
AA_Boxing_Philly_Shell_Knock_Down_Type03_Get_Up
AA_Boxing_Philly_Shell_Knock_Down_Type04_Start
AA_Boxing_Philly_Shell_Knock_Down_Type04_Loop
AA_Boxing_Philly_Shell_Knock_Down_Type04_Get_Up
AA_Boxing_Philly_Shell_Knock_Down_Type05_Start
AA_Boxing_Philly_Shell_Knock_Down_Type05_Loop
AA_Boxing_Philly_Shell_Knock_Down_Type05_Get_Up
AA_Boxing_Philly_Shell_Knock_Down_Type06_Start
AA_Boxing_Philly_Shell_Knock_Down_Type06_Loop
AA_Boxing_Philly_Shell_Knock_Down_Type06_Get_Up
AA_Boxing_Philly_Shell_Taunt_Type01
AA_Boxing_Philly_Shell_Taunt_Type02
AA_Boxing_Philly_Shell_Taunt_Type03
AA_Boxing_Philly_Shell_Taunt_Type04
AA_Boxing_Philly_Shell_Taunt_Type05
AA_Boxing_Philly_Shell_Taunt_Type06
AA_Boxing_Philly_Shell_Winning_Type01
AA_Boxing_Philly_Shell_Winning_Type02
AA_Boxing_Philly_Shell_Winning_Type03
AA_Boxing_Philly_Shell_Winning_Type04
AA_Boxing_Philly_Shell_Winning_Type05
AA_Boxing_Philly_Shell_Winning_Type06
AA_Boxing_Philly_Shell_Winning_Type07
AA_Boxing_Philly_Shell_Standing_Idle_Loop