Publisher | Interactive Arts |
---|---|
File size | 596.61MB |
Number of files | 390 |
Latest version | 1 |
Latest release date | 2021-01-14 12:29:11 |
First release date | 2021-01-14 12:29:11 |
Supported Unity versions | 2018.4.2 or higher |
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
3) Color Desaturation
surface dirt color can be adjusted and desaturated based on the chosen color Tone.
4) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
5) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
6) Far Field Fall-off:
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Min/Max Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders.
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Assets: 1 (debug material)
Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.