Publisher | Wanzyee Studio |
---|---|
File size | 1.14MB |
Number of files | 22 |
Latest version | 1.0.5 |
Latest release date | 2018-10-15 12:38:09 |
First release date | 2016-09-22 09:00:32 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/cef514b8-3f8a-48cb-b3f6-f915123cf757_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/697ed7c9-7a90-4ffd-a1b3-69b46a80911f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/89140b9e-523f-4bdf-9046-d3cda50eed5c_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/af3e3cf4-29c3-4045-b1d6-8d60986ff513_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/aa542cf2-90ac-452b-894f-fd2fd16cbff3_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/66ed8dc8-be25-4915-8ab2-b4b23a9656bb_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/5e21e9d0-252d-45ef-b635-fd2c778c952a_scaled.jpg)
Let's speed up distributing!
Are you an artist who update assets and export to individual packages from time to time?
Are you a programmer who build some of the scripts in a project to DLLs with different defines?
Are you a publisher who switch platform to build players regularly, even with different scenes?
That's why I made this!
Just double click to build a package, plugin, or player.
Store different build settings in preset assets to reuse.
Easily set the preset contents by a treeview window.
Once you set up, you may use it until forgetting what the settings are, just like me!
Remarks:
To take a look at the TreeView and FilePath may further save the setting time.
PluginMaker only supports C# scripts, or you may modify the source code.
PlayerMaker is only tested for Windows and WebGL, but Unity's API should work fine.
See also:
- Support and operation manual
- Technical documentation
- Unity forum thread
Are you an artist who update assets and export to individual packages from time to time?
Are you a programmer who build some of the scripts in a project to DLLs with different defines?
Are you a publisher who switch platform to build players regularly, even with different scenes?
That's why I made this!
Just double click to build a package, plugin, or player.
Store different build settings in preset assets to reuse.
Easily set the preset contents by a treeview window.
Once you set up, you may use it until forgetting what the settings are, just like me!
Remarks:
To take a look at the TreeView and FilePath may further save the setting time.
PluginMaker only supports C# scripts, or you may modify the source code.
PlayerMaker is only tested for Windows and WebGL, but Unity's API should work fine.
See also:
- Support and operation manual
- Technical documentation
- Unity forum thread
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